Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Rain Sample
This material graph sample demonstrates how to create an effect of raindrops on a surface.
Raindrops are defined by changing material's roughness and normal maps applied with accordance to the animated mask. The mask is created from a time offset texture (drops_offset) and a linear gradient texture (drops_bump) defining the intensity of each raindrop.
The result
Last update:
2022-04-07
Help improve this article
(or select a word/phrase and press Ctrl+Enter)