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No C++ code for this page,
shown in UnigineScript instead.
shown in UnigineScript instead.
engine.vive Functions
This set of functions is available when the AppVive plugin is loaded.
Notice
AppVive plugin cannot be used in a Qt-based application
If the plugin is loaded together with the engine, the HAS_APP_VIVE definition is set. This definition can be used, for example, to avoid errors if the plugin is not loaded: the code in which the plugin functions are executed can be wrapped around as follows:
Source code (UnigineScript)
#ifdef HAS_APP_VIVE
// engine.vive functions
#endif
The source code of OpenVR can be found here.
The full set of Vive devices is described here.
Vive Class
Members
vec3 engine.vive.getControllerAxis( int device, int axis )
Returns the coordinates of the specified controller axis along the X and Y axes.Arguments
- int device - A device ID.
- int axis - One of the following predefined constants:
Return value
X and Y in the range of [-1;1] ([0;1] for a trigger); Z is always zero.int engine.vive.getControllerButtonPressed( int device, int button )
Returns the value indicating if the specified button is pressed.Arguments
- int device - A device ID.
- int button - A button, one of the following predefined constants:
Return value
1 if the button is pressed; otherwise - 0.int engine.vive.getControllerButtonTouched( int device, int button )
Returns the value indicating if the specified button is touched.Arguments
- int device - A device ID.
- int button - A button, one of the following predefined constants:
Return value
1 if the button is pressed; otherwise - 0.int engine.vive.getControllerPacketNum( int device )
Returns the number of the controller packet.Arguments
- int device - A device ID.
Return value
Number of the controller packet.void engine.vive.setControllerVibration( int device, unsigned short duration )
Sets the vibration of the given duration and amplitude.Arguments
- int device - ID if the device.
- unsigned short duration - Duration of the vibration.
vec3 engine.vive.getDeviceAngularVelocity( int device )
Returns a device angular velocity, in radians per second.Arguments
- int device - A device ID.
Return value
Angular velocity.bool engine.vive.isDeviceConnected( int device )
Returns a value indicating if the device connected to the slot.Arguments
- int device - A device ID.
Return value
true - connected; false - not connected.mat4 engine.vive.getDevicePose( int device )
Returns a single pose for a tracked device.Arguments
- int device - A device ID.
Return value
Identity matrix.int engine.vive.getDeviceType( int device )
Returns the device type.Arguments
- int device - A device ID.
Return value
A device type, one of the following predefined constants:- TRACKED_DEVICE_CONTROLLER
- TRACKED_DEVICE_HMD
- TRACKED_DEVICE_INVALID
- TRACKED_DEVICE_OTHER
- TRACKED_DEVICE_TRACKING
vec3 engine.vive.getDeviceVelocity( int device )
Returns a device velocity in tracker space, in meters per second.Arguments
- int device - A device ID.
Return value
Velocity.void engine.vive.setHeadPositionLock( int lock )
Locks the head position.Arguments
- int lock - 1 to lock the head position.
int engine.vive.isHeadPositionLocked( )
Returns the value indicating if the head position is locked.Return value
1 if the head position is locked; otherwise - 0.void engine.vive.setHeadRotationLock( int lock )
Locks the head rotation.Arguments
- int lock - 1 to lock the head rotation.
int engine.vive.isHeadRotationLocked( )
Returns the value indicating if the head rotation is locked.Return value
1 if the head rotation is locked; otherwise - 0.bool engine.vive.isPoseValid( int device )
Returns a value indicating if the device pose is valid.Arguments
- int device - A device ID.
Return value
true - valid; false - invalid.int engine.vive.getTrackingResult( int device )
Returns the value indicating the tracking result:- Uninitialized
- Calibrating in progress
- Calibrating out of range
- Running correctly
- Running out of range
Arguments
- int device - A device ID.
Return value
Tracking result.int engine.vive.getViewportMode( )
Returns a value indicating the current viewport mode, that determines the type of image to be displayed in the viewport.Return value
Current viewport mode. One of the following values:- 0 - no image (black screen)
- 1 - mono image
- 2 - stereo image (left and right eye)
void engine.vive.setViewportMode( int mode )
Sets the viewport mode, that determines the type of image to be displayed in the viewport.Arguments
- int mode - Viewport mode. One of the following values:
- 0 - no image (black screen)
- 1 - mono image
- 2 - stereo image (left and right eye)
Last update:
2018-12-27
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