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EditorLogic Class
EditorLogic Class
Members
int init ()
Engine calls this function on editor initialization. Similar to the editor script's init() function.Return value
Returns 1 if there were no errors; otherwise, 0.int worldShutdown ()
Engine calls this function on world shutdown when editor is loaded. Similar to the editor script's worldShutdown() function.Return value
Returns 1 if there were no errors; otherwise, 0.int render ()
Engine calls this function before rendering each render frame when editor is loaded. Similar to the editor script's render() function.Return value
Returns 1 if there were no errors; otherwise, 0.int worldSave ()
Engine calls this function on world save when editor is loaded. Similar to the editor script's worldSave() function.Return value
Returns 1 if there were no errors; otherwise, 0.int destroy ()
Engine calls this function when the video mode is changed or the application is restarted (i.e. video_restart is called). It is used to reinitialize the graphics context. Similar to the editor script's destroy() function.Return value
Returns 1 if there were no errors; otherwise, 0.int shutdown ()
Engine calls this function on editor shutdown. Similar to the editor script's shutdown() function.Return value
Returns 1 if there were no errors; otherwise, 0.int worldInit ()
Engine calls this function on world initialization when editor is loaded. This function is similar to the editor script's worldInit() function.Return value
Returns 1 if there were no errors; otherwise, 0.int update ()
Engine calls this function before updating each render frame when editor is loaded. Similar to the editor script's update() function.Return value
Returns 1 if there were no errors; otherwise, 0.Last update: 03.07.2017
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