注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
Materials
The Materials content sample contains a set of scenes demonstrating the following:
- Hierarchy and inheritance of materials
- Using mesh_base material
- Types of normal mapping
- Vertex color options
- Refraction and reflection settings for transparent objects such as glass and liquid
- Subsurface Scattering settings
Last update:
2020-07-31
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