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Unigine::NodeExternBase Class

Header: #include <UnigineNodes.h>
Inherits from: Base
Read More

NodeExternBase Class

Members


template <class Type>

static addClassID ( int class_id ) #

Registers the custom node class with a unique class ID.
Source code (C++)
// register the MyNode class
NodeExternBase::addClassID<MyNode>(1);

Arguments

  • int class_id - Unique class ID.

void copy ( NodeExternBase * node, int is_root ) #

Copies the current custom node into the given one.

Arguments

  • NodeExternBase * node - Pointer to a target node.
  • int is_root - Unique class ID.

BoundBox getBoundBox ( ) #

Returns the bounding box of the custom node.

Return value

The bounding box.

BoundSphere getBoundSphere ( ) #

Returns the bounding sphere of the custom node.

Return value

The bounding sphere.

int getClassID ( ) #

Returns a unique class ID.

Return value

Unique class ID.

Ptr<Node> getNode ( ) #

Returns the Node smart pointer.

Return value

Node smart pointer.

Ptr<NodeExtern> getNodeExtern ( ) #

Returns the NodeExtern instance that is created on loading the custom node.

Return value

NodeExtern smart pointer.

int loadWorld ( const Ptr<Xml> & xml ) #

Loads a node state from the Xml.

Arguments

  • const Ptr<Xml> & xml - Xml smart pointer.

Return value

Returns 1 if the node state was successfully loaded; otherwise, 0 is returned.

void renderHandler ( ) #

Renders the handler for the custom user-defined node.

void renderVisualizer ( ) #

Renders the visualizer for the custom user-defined node.
Notice
You should enable the engine visualizer by the show_visualizer 1 console command.

bool saveState ( const Ptr<Stream> & stream ) #

Saves a node state into the stream.

Saving into the stream requires creating a blob to save into. To restore the saved state the restoreState() method is used:

Source code (C++)
// initialize a node and set its state
//...//

// save state
BlobPtr blob_state = Blob::create();
node->saveState(blob_state);

// change state
//...//

// restore state
blob_state->seekSet(0);				// returning the carriage to the start of the blob
node->restoreState(blob_state);

Arguments

  • const Ptr<Stream> & stream - Stream smart pointer.

Return value

true on success; otherwise, false.

bool restoreState ( const Ptr<Stream> & stream ) #

Restores a node state from the stream.

Restoring from the stream requires creating a blob to save into and saving the state using the saveState() method:

Source code (C++)
// initialize a node and set its state
//...//

// save state
BlobPtr blob_state = Blob::create();
node->saveState(blob_state);

// change state
//...//

// restore state
blob_state->seekSet(0);				// returning the carriage to the start of the blob
node->restoreState(blob_state);

Arguments

  • const Ptr<Stream> & stream - Stream smart pointer.

Return value

true on success; otherwise, false.

int saveWorld ( const Ptr<Xml> & xml ) #

Saves a node state into the Xml.

Arguments

  • const Ptr<Xml> & xml - Xml smart pointer.

Return value

Returns 1 if the node state was successfully saved; otherwise, 0 is returned.

void swap ( NodeExternBase * node ) #

Swaps two custom nodes.

Arguments

  • NodeExternBase * node - Pointer to the custom node to swap.

void updateEnabled ( ) #

Updates enabled.

void updatePosition ( ) #

Updates a position of the custom node.

void updateTransform ( ) #

Updates transformation matrix of the custom node.
Last update: 2022-10-10
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