Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Procedural Damage Sample
This material graph sample demonstrates how to create a material with a procedural damage effect.
The material graph utilizes a 3D and a 2D textures to mask damaged areas and apply corresponding albedo, normal and roughness textures. The Parallax Occlusion Mapping node is used to create an effect of a multi-layered material.
The result
Last update:
2023-06-23
Help improve this article
(or select a word/phrase and press Ctrl+Enter)