Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
UnigineEditor
UnigineEditor provides the core functionality for creation and editing of virtual worlds for UNIGINE-based applications based on the assets workflow. It allows you to easily view and modify virtual worlds by adding, transforming and editing the nodes.
In addition, UnigineEditor also provides:
- Customizable UI layout with dockable panels
- Integration with the Asset Browser
Editor Running#
Notice
You should keep UNIGINE SDK Browser launched to use UnigineEditor.
To launch UnigineEditor for your project, click Open Editor in the SDK Browser:
Articles in This Section
- Assets Workflow
- Settings and Preferences
- Editor Settings and Hotkeys
- World Settings
- Render Settings
- Screen
- Visibility Distances
- Textures
- Lights
- Transparent
- Shadows
- Tessellation
- Global Illumination
- Subsurface Scattering
- Dynamic Reflections
- Decals
- SSBevel
- SSDirt
- Landscape
- Terrain
- Water
- Clouds
- Vegetation
- Environment
- Occlusion Culling
- Camera Effects
- Color Correction
- Buffers
- Streaming
- Custom Post Materials
- Debug Materials
- Custom Composite Materials
- Wireframe Color
- Global Physics Settings
- Global Sound Settings
- Controls Settings
- Sandworm
- Using Editor Tools for Specific Tasks
Last update:
2023-06-23
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