注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
Parallax Simple Node
Description
This node calculates the offsetted UV with a parallax effect for a certain UV channel.
- UV - input UV to which the parallax effect is to be applied.
- Height Texture - heightmap texture, where R channel stores concavity values. Black - maximum concavity, white - no parallax effect is applied.
- Height - height value (in meters) to which the surface is to be deepened visually if the corresponding texel of the heightmap is black.
The information on this page is valid for UNIGINE 2.19 SDK.
Last update:
2024-08-16
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