注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
Light Map Texture Node
Description
This node represents a 2D light map texture, that is assigned to an object's surface in the Texture field of the Lightmaps group.
The advantage of this texture is that you can assign the same material to different objects and use different texture inside the material as each surface can have a unique lightmap.
The information on this page is valid for UNIGINE 2.18.1 SDK.
Last update:
2024-04-19
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