This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API Reference
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Steam Plugin

The Steam plugin relies on methods provided by the Steam class to interact with the Steamworks API, enabling features such as user authentication, leaderboard management, friend lists, and in-game overlay functionality.

Notice
To function properly, the plugin requires that the Steam client is running and a steam_appid.txt file containing the application's App ID is placed in the bin/ directory of your project.

The following sample demonstrate how to integrate Steam services into your application:

  • <UnigineSDK>/data/samples/plugins/steam_00

To run the plugin samples from the UNIGINE SDK Browser, go to Samples -> UnigineScript -> Plugins and run the corresponding sample.

Launching Steam#

To use the plugin, specify the extern_plugin command line option on the application start-up:

Shell commands
main_x64d -extern_plugin UnigineSteam

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2025-05-19
Build: ()