Objects
This section contains description of the objects usage samples.
cluster_00#
ObjectMeshCluster from ObjectParticles
SDK Path: <SDK_INSTALLATION>
cluster_01#
Dynamic ObjectMeshCluster with 26244 meshes
SDK Path: <SDK_INSTALLATION>
dynamic_00#
ObjectMeshDynamic object as a dynamic wave from 16384 vertices
SDK Path: <SDK_INSTALLATION>
dynamic_01#
ObjectMeshDynamic object with marching cubes algorithm
SDK Path: <SDK_INSTALLATION>
dynamic_02#
ObjectMeshDynamic object with marching cubes algorithm, scalar fields are created asynchronously
SDK Path: <SDK_INSTALLATION>
dynamic_03#
ObjectMeshDynamic object with asynchronous marching cubes algorithm, scalar fields are created asynchronously
SDK Path: <SDK_INSTALLATION>
dynamic_04#
ObjectMeshDynamic with multiple surfaces
SDK Path: <SDK_INSTALLATION>
dynamic_05#
ObjectMeshDynamic mesh as a copy of the ObjectMeshStatic mesh
SDK Path: <SDK_INSTALLATION>
gui_00#
ObjectGui object with WidgetSpriteVideo for video playback
SDK Path: <SDK_INSTALLATION>
gui_01#
ObjectGuiMesh mesh with WidgetSpriteVideo for video playback
SDK Path: <SDK_INSTALLATION>
gui_02#
WidgetSpriteViewport assigned to the ObjectGui object
SDK Path: <SDK_INSTALLATION>
gui_03#
WidgetLabel text label on the ObjectGui object
SDK Path: <SDK_INSTALLATION>
gui_04#
289 ObjectGui objects attached to static meshes
SDK Path: <SDK_INSTALLATION>
gui_05#
ObjectGui with a custom skin
SDK Path: <SDK_INSTALLATION>
gui_06#
ObjectGui with WidgetSpriteShader
SDK Path: <SDK_INSTALLATION>
mesh_00#
1331 ObjectMeshStatic objects with transformation
SDK Path: <SDK_INSTALLATION>
mesh_01#
49 ObjectMeshStatic objects deformed as dynamic meshes
SDK Path: <SDK_INSTALLATION>
skinned_00#
169 ObjectMeshSkinned with transformation
SDK Path: <SDK_INSTALLATION>
skinned_01#
169 ObjectMeshSkinned with a parent to control transformation
SDK Path: <SDK_INSTALLATION>
skinned_02#
169 ObjectMeshSkinned that save and restore their states
SDK Path: <SDK_INSTALLATION>
skinned_03#
ObjectMeshSkinned with 4 ObjectMeshStatic objects binded to the bone
SDK Path: <SDK_INSTALLATION>
skinned_04#
49 ObjectMeshSkinned with bone scaling
SDK Path: <SDK_INSTALLATION>
skinned_05#
25 ObjectMeshSkinned with quaternion skinning mode
SDK Path: <SDK_INSTALLATION>
skinned_06#
49 ObjectMeshSkinned deformed as dynamic meshes
SDK Path: <SDK_INSTALLATION>
skinned_07#
49 ObjectMeshSkinned with morph target animation
SDK Path: <SDK_INSTALLATION>
sky_00#
3D clouds with ObjectSky
SDK Path: <SDK_INSTALLATION>
sky_01#
ObjectSky with static cubemap and atmospheric scattering
SDK Path: <SDK_INSTALLATION>
terrain_global_00#
Procedural global terrain with multiple insets
SDK Path: <SDK_INSTALLATION>
The information on this page is valid for UNIGINE 2.20 SDK.