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Objects

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

This section contains description of the objects usage samples.

cluster_00#

ObjectMeshCluster from ObjectParticles
SDK Path: <SDK_INSTALLATION>

cluster_01#

Dynamic ObjectMeshCluster with 26244 meshes
SDK Path: <SDK_INSTALLATION>

dynamic_00#

ObjectMeshDynamic object as a dynamic wave from 16384 vertices
SDK Path: <SDK_INSTALLATION>

dynamic_01#

ObjectMeshDynamic object with marching cubes algorithm
SDK Path: <SDK_INSTALLATION>

dynamic_02#

ObjectMeshDynamic object with marching cubes algorithm, scalar fields are created asynchronously
SDK Path: <SDK_INSTALLATION>

dynamic_03#

ObjectMeshDynamic object with asynchronous marching cubes algorithm, scalar fields are created asynchronously
SDK Path: <SDK_INSTALLATION>

dynamic_04#

ObjectMeshDynamic with multiple surfaces
SDK Path: <SDK_INSTALLATION>

dynamic_05#

ObjectMeshDynamic mesh as a copy of the ObjectMeshStatic mesh
SDK Path: <SDK_INSTALLATION>

gui_00#

ObjectGui object with WidgetSpriteVideo for video playback
SDK Path: <SDK_INSTALLATION>

gui_01#

ObjectGuiMesh mesh with WidgetSpriteVideo for video playback
SDK Path: <SDK_INSTALLATION>

gui_02#

WidgetSpriteViewport assigned to the ObjectGui object
SDK Path: <SDK_INSTALLATION>

gui_03#

WidgetLabel text label on the ObjectGui object
SDK Path: <SDK_INSTALLATION>

gui_04#

289 ObjectGui objects attached to static meshes
SDK Path: <SDK_INSTALLATION>

gui_05#

ObjectGui with a custom skin
SDK Path: <SDK_INSTALLATION>

gui_06#

ObjectGui with WidgetSpriteShader
SDK Path: <SDK_INSTALLATION>

mesh_00#

1331 ObjectMeshStatic objects with transformation
SDK Path: <SDK_INSTALLATION>

mesh_01#

49 ObjectMeshStatic objects deformed as dynamic meshes
SDK Path: <SDK_INSTALLATION>

skinned_00#

169 ObjectMeshSkinned with transformation
SDK Path: <SDK_INSTALLATION>

skinned_01#

169 ObjectMeshSkinned with a parent to control transformation
SDK Path: <SDK_INSTALLATION>

skinned_02#

169 ObjectMeshSkinned that save and restore their states
SDK Path: <SDK_INSTALLATION>

skinned_03#

ObjectMeshSkinned with 4 ObjectMeshStatic objects binded to the bone
SDK Path: <SDK_INSTALLATION>

skinned_04#

49 ObjectMeshSkinned with bone scaling
SDK Path: <SDK_INSTALLATION>

skinned_05#

25 ObjectMeshSkinned with quaternion skinning mode
SDK Path: <SDK_INSTALLATION>

skinned_06#

49 ObjectMeshSkinned deformed as dynamic meshes
SDK Path: <SDK_INSTALLATION>

skinned_07#

49 ObjectMeshSkinned with morph target animation
SDK Path: <SDK_INSTALLATION>

sky_00#

3D clouds with ObjectSky
SDK Path: <SDK_INSTALLATION>

sky_01#

ObjectSky with static cubemap and atmospheric scattering
SDK Path: <SDK_INSTALLATION>

terrain_global_00#

Procedural global terrain with multiple insets
SDK Path: <SDK_INSTALLATION>

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2025-07-10
Build: ()