Force Fields
force_00#
Meshes with rigid body affected by PhysicalForce
SDK Path: <SDK_INSTALLATION>
force_01#
Meshes with rigid body affected by PhysicalForce
SDK Path: <SDK_INSTALLATION>
noise_00#
Meshes with rigid body affected by PhysicalNoise
SDK Path: <SDK_INSTALLATION>
trigger_00#
PhysicalTrigger fires callback when meshes with a rigid body enter the trigger
SDK Path: <SDK_INSTALLATION>
trigger_01#
PhysicalTrigger used to detect the collision of moving meshes and change the direction of collided meshes
SDK Path: <SDK_INSTALLATION>
trigger_02#
PhysicalTrigger fires callbacks when a mesh with a rigid body gets inside the trigger and removes the mesh
SDK Path: <SDK_INSTALLATION>
water_00#
PhysicalWater simulates water interaction with meshes with rigid body
SDK Path: <SDK_INSTALLATION>
water_01#
Boat floating effect simulated by PhysicalWater
SDK Path: <SDK_INSTALLATION>
wind_00#
Meshes with rigid and cloth bodies affected by PhysicalWind
SDK Path: <SDK_INSTALLATION>
wind_01#
Aircraft flying effect simulated by PhysicalWind
SDK Path: <SDK_INSTALLATION>
wind_02#
Parachute flying effect simulated by PhysicalWind
SDK Path: <SDK_INSTALLATION>
wind_03#
Flag fluttering effect simulated by PhysicalWind
SDK Path: <SDK_INSTALLATION>
wind_04#
Damping effect simulated by PhysicalWind
SDK Path: <SDK_INSTALLATION>
wind_05#
Wind velocity simulated by PhysicalWind
SDK Path: <SDK_INSTALLATION>
The information on this page is valid for UNIGINE 2.20 SDK.