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Force Fields

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

force_00#

Meshes with rigid body affected by PhysicalForce
SDK Path: <SDK_INSTALLATION>

force_01#

Meshes with rigid body affected by PhysicalForce
SDK Path: <SDK_INSTALLATION>

noise_00#

Meshes with rigid body affected by PhysicalNoise
SDK Path: <SDK_INSTALLATION>

trigger_00#

PhysicalTrigger fires callback when meshes with a rigid body enter the trigger
SDK Path: <SDK_INSTALLATION>

trigger_01#

PhysicalTrigger used to detect the collision of moving meshes and change the direction of collided meshes
SDK Path: <SDK_INSTALLATION>

trigger_02#

PhysicalTrigger fires callbacks when a mesh with a rigid body gets inside the trigger and removes the mesh
SDK Path: <SDK_INSTALLATION>

water_00#

PhysicalWater simulates water interaction with meshes with rigid body
SDK Path: <SDK_INSTALLATION>

water_01#

Boat floating effect simulated by PhysicalWater
SDK Path: <SDK_INSTALLATION>

wind_00#

Meshes with rigid and cloth bodies affected by PhysicalWind
SDK Path: <SDK_INSTALLATION>

wind_01#

Aircraft flying effect simulated by PhysicalWind
SDK Path: <SDK_INSTALLATION>

wind_02#

Parachute flying effect simulated by PhysicalWind
SDK Path: <SDK_INSTALLATION>

wind_03#

Flag fluttering effect simulated by PhysicalWind
SDK Path: <SDK_INSTALLATION>

wind_04#

Damping effect simulated by PhysicalWind
SDK Path: <SDK_INSTALLATION>

wind_05#

Wind velocity simulated by PhysicalWind
SDK Path: <SDK_INSTALLATION>

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2025-07-10
Build: ()