Render
auxiliary_00#
Auxiliary buffer with post_blur_mask material
SDK Path: <SDK_INSTALLATION>
depth_00#
Linear depth
SDK Path: <SDK_INSTALLATION>
texture_00#
Usage engine.render.renderTexture2D() for 2D texture rendering
SDK Path: <SDK_INSTALLATION>
lookup_00#
Dynamic color lookup table
SDK Path: <SDK_INSTALLATION>
motion_blur_00#
Motion blur camera velocity only
SDK Path: <SDK_INSTALLATION>
motion_blur_01#
Motion blur body rigid velocities
SDK Path: <SDK_INSTALLATION>
node_00#
WidgetSpriteNode
SDK Path: <SDK_INSTALLATION>
oblique_00#
Oblique perspective projection
SDK Path: <SDK_INSTALLATION>
occlusion_00#
Ambient occlusion
SDK Path: <SDK_INSTALLATION>
radial_00#
Demonstration of the scene with radial blur post-process effect
SDK Path: <SDK_INSTALLATION>
sobel_00#
Sobel filter
SDK Path: <SDK_INSTALLATION>
viewport_00#
WidgetSpriteViewport used for overlapping
SDK Path: <SDK_INSTALLATION>
viewport_01#
WidgetSpriteViewport used for 6 display view
SDK Path: <SDK_INSTALLATION>
viewport_02#
WidgetSpriteViewport used for panoramic view
SDK Path: <SDK_INSTALLATION>
viewport_03#
WidgetSpriteViewport used for helicopter-like view based on a mesh
SDK Path: <SDK_INSTALLATION>
visualizer_00#
Renders the mesh wireframe and the mesh itself
SDK Path: <SDK_INSTALLATION>
volumetric_00#
Light scattering from static meshes
SDK Path: <SDK_INSTALLATION>
volumetric_01#
Light scattering from a particle system
SDK Path: <SDK_INSTALLATION>
wet_00#
Using post_filter_wet material for creating an effect of a reflective wet surface
SDK Path: <SDK_INSTALLATION>
The information on this page is valid for UNIGINE 2.20 SDK.