Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Decompose Euler Node
Description
Decomposes the input rotation matrix to the output vector of Euler angles (pitch, roll, yaw).
The Euler angles are specified in the axis rotation sequence - XYZ. It is an order of the rings in the three-axis gimbal set: X axis used as the outer ring (independent ring), while Z axis as the inner one (its rotation depends on other 2 rings).
When we talk about axes in UNIGINE, we assume that:
- X axis points to the right giving us a pitch angle.
- Y axis points forward giving us a roll angle.
- Z axis points up giving us a yaw (heading) angle.
Notice
Players have a different coordinate system:
- X axis points to the right giving us a pitch angle.
- Y axis points up giving us a yaw (heading) angle.
- Z axis points backward giving us a -roll angle.
The information on this page is valid for UNIGINE 2.18.1 SDK.
Last update:
2024-04-19
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