Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Material Examples
The set of samples in this part of Art Samples demonstrates how to use mesh_base material, materials created via Material Editor, and abstract materials.
Some of the links below lead to this section that contains a more detailed description of materials based on the Material Graph.
- Blackbody
- Blend By Height
- Boiling
- Clear Coat
- Cloth
- Cubemap Texture
- Custom Code
- Custom Subgraphs
- Displacement
- Dissolve
- Energy Shield
- Fade by Depth
- Flowmap
- Fresnel Effect
- Glass
- Hair Shading
- Ice
- Interior Mapping
- Materials Hierarchy
- Loop
- Melting
- Multi-layered Material
- Normal from Height Texture
- Normal from Height Value
- Normal Map OS
- Normal Map TS
- Panner
- Parallax
- Portals
- Procedural Tiles
- Rain
- Ramp Texture
- Subsurface Scattering
- Tessellation
- Transparent Materials
- Triplanar Mapping
- Unlit Materials
- UV Tiling and Offset
- Vertex Animation
- Vertex Color
The information on this page is valid for UNIGINE 2.18.1 SDK.
Last update:
2024-04-19
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