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Tessellation
This section contains settings for tessellation. Mesh tessellation subdivides low-poly surfaces into finer meshes, to achieve higher visual quality (add more details) for a lower rendering cost.
Tessellation Settings
Density Multiplier | The global Density multiplier for the adaptive hardware-accelerated tessellation. Higher values produce denser meshes. Range of values: [0.0f, 10.0f]. The default value is : 1.0f. Console access: render_tessellation_density_multiplier (API control) |
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Distance Multiplier | The global multiplier for all distance parameters of the adaptive hardware-accelerated tessellation used for distance-dependent optimization. Higher values make tessellation visible at longer distances from the camera (consuming more resources). Range of values: [0.0f, 10.0f]. The default value is : 1.0f. Console access: render_tessellation_distance_multiplier (API control) |
Shadow Density Multiplier | The global Shadow Density multiplier for the Tessellated Displacement effect. Higher values produce more detailed shadows. You can make shadows from tessellated meshes simpler to save performance. Range of values: [0.01f, 10.0f]. The default value is : 1.0f. Console access: render_tessellation_shadow_density_multiplier (API control) |
The information on this page is valid for UNIGINE 2.18.1 SDK.
Last update:
2024-04-19
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