Systems
async_00#
Asynchronous 512x512 Image compression/decompression by means of Async class
SDK Path: <SDK_INSTALLATION>
async_01#
Asynchronous nodes loading by means of Async class
SDK Path: <SDK_INSTALLATION>
async_02#
Asynchronous nodes loading by means of the engine (engine.world.loadAsyncNode() function)
SDK Path: <SDK_INSTALLATION>
icon_00#
Changing the Application icon (take a look at the icon in the upper-left corner of the window)
SDK Path: <SDK_INSTALLATION>
modifiers_00#
File modifiers usage
SDK Path: <SDK_INSTALLATION>
mouse_00#
Animated hardware mouse cursor by means of the engine
SDK Path: <SDK_INSTALLATION>
mouse_skin_00#
Skins for Hardware mouse cursor
SDK Path: <SDK_INSTALLATION>
noise_00#
Perlin noise generator
SDK Path: <SDK_INSTALLATION>
noise_01#
Asynchronous Perlin noise generator created by means of Async class: noise is calculated in a separate thread
SDK Path: <SDK_INSTALLATION>
noise_02#
Asynchronous Perlin noise generator created by means of Async class: noise is calculated in 4 threads
SDK Path: <SDK_INSTALLATION>
packages_00#
File system UNG packages
SDK Path: <SDK_INSTALLATION>
packages_01#
File system ZIP packages
SDK Path: <SDK_INSTALLATION>
random_00#
Random number generator
SDK Path: <SDK_INSTALLATION>
selection_00#
Selecting objects by the right button (using the engine.world.getIntersection() function and casting a ray from the camera to the scene)
SDK Path: <SDK_INSTALLATION>
socket_00#
Sending an HTTP request by means of Socket class
SDK Path: <SDK_INSTALLATION>
socket_01#
Asynchronous sending an HTTP request by means of Socket and Async classes: Socket class functions are called asynchronously
SDK Path: <SDK_INSTALLATION>
socket_02#
Asynchronous sending an HTTP request by means of Socket and Async classes: a custom script function is called asynchronously
SDK Path: <SDK_INSTALLATION>
socket_03#
Asynchronous sending an HTTP request by means of Socket and Async classes: an anonymous function is called asynchronously
SDK Path: <SDK_INSTALLATION>
socket_04#
Web server created by means of Socket class
SDK Path: <SDK_INSTALLATION>
stream_00#
Asynchronous file loading by means of engine file system
SDK Path: <SDK_INSTALLATION>
system_dialog_00#
Creation of various system dialogs (File Open, File Save, Message, Warning, Error, etc.) via the Window Manager
SDK Path: <SDK_INSTALLATION>
thread_00#
Threaded function calls
SDK Path: <SDK_INSTALLATION>
vr_00#
Usage of the Engine VR API to support VR head-mounted displays
SDK Path: <SDK_INSTALLATION>
The information on this page is valid for UNIGINE 2.20 SDK.