This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Браузер SDK 2
Лицензирование и типы лицензий
Дополнения (Add-Ons)
Демонстрационные проекты
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
Унифицированный язык шейдеров UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
Справочник API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Systems

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

async_00#

Asynchronous 512x512 Image compression/decompression by means of Async class
SDK Path: <SDK_INSTALLATION>

async_01#

Asynchronous nodes loading by means of Async class
SDK Path: <SDK_INSTALLATION>

async_02#

Asynchronous nodes loading by means of the engine (engine.world.loadAsyncNode() function)
SDK Path: <SDK_INSTALLATION>

icon_00#

Changing the Application icon (take a look at the icon in the upper-left corner of the window)
SDK Path: <SDK_INSTALLATION>

modifiers_00#

File modifiers usage
SDK Path: <SDK_INSTALLATION>

mouse_00#

Animated hardware mouse cursor by means of the engine
SDK Path: <SDK_INSTALLATION>

mouse_skin_00#

Skins for Hardware mouse cursor
SDK Path: <SDK_INSTALLATION>

noise_00#

Perlin noise generator
SDK Path: <SDK_INSTALLATION>

noise_01#

Asynchronous Perlin noise generator created by means of Async class: noise is calculated in a separate thread
SDK Path: <SDK_INSTALLATION>

noise_02#

Asynchronous Perlin noise generator created by means of Async class: noise is calculated in 4 threads
SDK Path: <SDK_INSTALLATION>

packages_00#

File system UNG packages
SDK Path: <SDK_INSTALLATION>

packages_01#

File system ZIP packages
SDK Path: <SDK_INSTALLATION>

random_00#

Random number generator
SDK Path: <SDK_INSTALLATION>

selection_00#

Selecting objects by the right button (using the engine.world.getIntersection() function and casting a ray from the camera to the scene)
SDK Path: <SDK_INSTALLATION>

socket_00#

Sending an HTTP request by means of Socket class
SDK Path: <SDK_INSTALLATION>

socket_01#

Asynchronous sending an HTTP request by means of Socket and Async classes: Socket class functions are called asynchronously
SDK Path: <SDK_INSTALLATION>

socket_02#

Asynchronous sending an HTTP request by means of Socket and Async classes: a custom script function is called asynchronously
SDK Path: <SDK_INSTALLATION>

socket_03#

Asynchronous sending an HTTP request by means of Socket and Async classes: an anonymous function is called asynchronously
SDK Path: <SDK_INSTALLATION>

socket_04#

Web server created by means of Socket class
SDK Path: <SDK_INSTALLATION>

stream_00#

Asynchronous file loading by means of engine file system
SDK Path: <SDK_INSTALLATION>

system_dialog_00#

Creation of various system dialogs (File Open, File Save, Message, Warning, Error, etc.) via the Window Manager
SDK Path: <SDK_INSTALLATION>

thread_00#

Threaded function calls
SDK Path: <SDK_INSTALLATION>

vr_00#

Usage of the Engine VR API to support VR head-mounted displays
SDK Path: <SDK_INSTALLATION>

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 10.07.2025
Build: ()