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World Management

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

bone_00#

Nodes that move along with transformations created with WorldTransformBone
SDK Path: <SDK_INSTALLATION>

clutter_00#

Randomly positioned NodeReferences by means of infinite WorldClutter
SDK Path: <SDK_INSTALLATION>

expression_00#

Nodes that move along with WorldExpression transformations
SDK Path: <SDK_INSTALLATION>

expression_01#

Nodes that move along with WorldExpression transformations
SDK Path: <SDK_INSTALLATION>

expression_02#

NodeReferences for which WorldExpression function is executed
SDK Path: <SDK_INSTALLATION>

expression_03#

WorldExpression callbacks
SDK Path: <SDK_INSTALLATION>

expression_04#

WorldExpression direct callbacks
SDK Path: <SDK_INSTALLATION>

expression_05#

Nodes attached to camera by means of WorldExpression
SDK Path: <SDK_INSTALLATION>

occluder_00#

Culling node surfaces with WorldOccluder
SDK Path: <SDK_INSTALLATION>

occluder_01#

Culling node surfaces with WorldOccluderMesh
SDK Path: <SDK_INSTALLATION>

path_00#

Node that moves along with succession of transformations created with WorldTransformPath
SDK Path: <SDK_INSTALLATION>

spline_graph_00#

Movement of a node along the segments of a SplineGraph created from scratch
SDK Path: <SDK_INSTALLATION>

switcher_00#

Nodes that are switched on and off by WorldSwitcher
SDK Path: <SDK_INSTALLATION>

trigger_00#

WorldTrigger usage
SDK Path: <SDK_INSTALLATION>

trigger_01#

WorldTrigger touch contact
SDK Path: <SDK_INSTALLATION>

trigger_02#

WorldTrigger automatic callbacks
SDK Path: <SDK_INSTALLATION>

world_spline_graph_00#

WorldSplineGraph node creation from a SplineGraph file with geometry generated along the graph segments (stretching mode)
SDK Path: <SDK_INSTALLATION>

world_spline_graph_01#

WorldSplineGraph node creation from a SplineGraph file with geometry generated along the graph segments (tiling mode)
SDK Path: <SDK_INSTALLATION>

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 10.07.2025
Build: ()